A downloadable game for Windows, macOS, and Linux

WolverineSoft Studio Presents

Use magic to quell the overgrowth and free a forest of creatures. 

Bloom: Tome of Power

Bloom: Tome of Power is a first person shooter inspired by genre defining games such as DOOM, Hexen, and Dusk. The mystic forest is blooming and ancient evils have returned. Only the Tome of Power hidden in the ancient Archives contain the answers for how to defeat these forces. Use your skills of magic and maneuverability to quell the overgrowth and free the forest and lost village of these creatures.

WolverineSoft Studio

Bloom: Tome of Power was created by a 31-person subteam of the University of Michigan's WolverineSoft Studio, a semester-long voluntary student games studio. This project was in development from June 1st, 2020, to August 16th, 2020.


ProducerNico Williams
Design DirectorMatthew Rader
Art DirectorGeorge Castle
Audio DirectorLogan Hughes
Programming DirectorNatasha Badami
Pod LeadersDavid Sohn 
Naveen Sabharwal
ArtAmber Renton
David Sohn
Deniz Acikbas
Dilan Huang
George Castle
Kaavya Ramachandhran
Lucy Zhang
Naveen Sabharwal
Trevor Harkness
AudioAhmad Faiyaz
Emily Sulkey
Eugene Yoon
Landon Young
Logan Hughes
DesignAhmad Faiyaz
Albert Tsui
Ebony Matthews
George Castle
Matthew Rader
Rob Swor
Yuhong Chen
ProgrammingAlbert Tsui
Alex Song
Angela Salacata
Cameron Foss
Christine Chen
David Sohn
Ebony Matthews
Evan Brisita
George Castle
Jacob Smellie
Natasha Badami
Tim Cho
Vanessa Su
William Bostick
Yan Sun
Yuhong Chen
Ziang Wang
AdvisorsAustin Yarger
Jordan Ajlouni


Bloom_Tome_of_Power_Windows.zip 495 MB
Bloom_Tome_Of_Power_Mac.zip 495 MB
Bloom_Tome_Of_Power_Linux.zip 280 MB


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(1 edit)

I first played the sequel and decided to check the first game out. This game is kinda a little bit worse then the sequel which is Bloom: Roots of Renewal. Anyways 5.5/10 for me. Enemy placement is not spaced out enough,reseting weapons after each level is kinda not okay but i understand it from the point of an old school shooter,aim assist was turned on by default which makes aiming harder. Would recommend to turn the aim assist slider completely off. Also the cave are was way too dark and if memory serves me right its much improved in the sequel. Anyways i think the sequel is a much more improved upon and refined game. One graphical bug maybe which i am not sure about and the bug of not being able to press back when finishing the game and i had to alt f4 the game to exit it and also one final thing i died on the final level couple of days ago when i first played it and i could not click continue at all so that was bugged still this game is worth checking out.

I loved this. It was so nice to play a spiritual sequel to stuff like Heretic and Hexen